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With our Self-publishing services, we alleviate your post-IDFA UA struggles.
From campaign strategy creation to reporting, we guide you every step of the
way.
One thing that cannot be doubted about the world of mobile gaming is that even with its recent stagnation, it’s a seriously fast-growing industry.
Propelled by ever-increasing smartphone ownership, and a pandemic that kept many people away from ‘in-person’ entertainment, mobile games generated more than half of total gaming revenue worldwide in 2020. It has been predicted that by 2023, industry revenue will surpass $100 billion.
But it’s one thing to know about the mobile gaming revolution, and another to know how to tap into it. There is no one-size-fits-all marketing strategy or solution for growing any given mobile game, but a tailored advertising or overall marketing approach hugely matters.
Mobile game advertising is an extremely broad field, encompassing many different ad formats, channels and strategies. Crucially, no single set of advertising solutions will work as well for one game’s growth as it will for another game’s growth.
There are, however, still some widely accepted ‘best practices’ in mobile game advertising, including:
When we talk about mobile game advertising ‘channels’, we are referring to what is often called ‘ad networks’, or ‘UA networks’ – UA standing for ‘user acquisition’. The more users your mobile game can acquire and retain over time, the more easily it can generate the revenue needed to fuel its growth.
As we touched on above, different mobile games are suited to different advertising approaches, and different mobile games are also suited to different ad networks.
Hence, it’s important to treat the following list of user acquisition channels (there are more) as merely some of the most proven and renowned networks currently available, which may or may not be suitable for growing your mobile game:
The above options are far from the only ‘channels’ that you might conceivably use to spread the word about your mobile game. That’s because there are also many slightly less formal marketing channels available for mobile games, ranging from promoting your game in indie dev forums to posting on relevant Facebook groups and sharing screenshots and short videos on Instagram.
Narrow down your target audience
Even in the 2020s, many misconceptions persist among brands about the demographics of mobile gamers. These include a tendency to underestimate the sheer number of gamers worldwide – reported in 2020 to be more than 2.6 billion – as well as to presume the average gamer is still a young male. The average age of a gamer today is actually 36.
The truth is, there are gamers of almost any and every demographic. So, you should be determining which audiences are already engaging with your mobile game, and considering which ones are likely to do so in the future. That might mean looking back at your previous campaigns if you have historical data.
Prioritize the most suitable advertising channels
As we stated earlier, different ad networks suit different mobile games. The exact channels you choose will likely depend on the relevance of their specific strengths and features to your circumstances, goals, and mobile game.
You might be influenced by such factors as affordability, conversion rate, and the scope to optimize and measure your advertising campaigns.
Experiment with different ad formats
Both traditional and more recently developed ad formats can help drive growth for your mobile game – and it might be difficult to know which ones would work best for your mobile game, unless you try several of them.
Some of the more innovative ad formats that are widely used for mobile games today include video ads – which help give the player a more accurate sense of what the gameplay is like than a static image could – as well as rewarded video ads. The latter are often well-received, because the consumer can choose whether to watch, instead of the ad being forced upon them.
Possibly the most effective ad format of all for mobile games, however, is the playable ad. This allows the viewer to experience a ‘demo’ version of the game, which enables them to imagine what it would be like to play the full game. In our experience, it is often a lot more engaging than a passively watched image or video and this often shows when looking at the KPIs.
There are a lot of decisions that you’ll need to make if you’re to use your finite advertising budget in ways that genuinely and sustainably grow your mobile game in a post-IDFA environment. Given the decline in data visibility, making decisions with confidence is inevitably low which is where our Self-publishing service delivers for our partners – not only does it harness the use of powerful predictive dashboards, but you’ll get a dedicated marketing and data team to help grow your game.
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